Unit 34 Task 1:Understand the techniques and development of 2D animation Techniques Traditional 2D animation (flick book, cel animation, rotoscoping, drawn on film, photographic stills); Flick book: It's a number of images that act as frames to the animation that vary a little bit from each other so when pages are flipped rapidly you can see an animation/motion. Cel animation: Technique used to draw a set of image that can be layered on each other forming a full image or detailed environment. Thanks to that layers can be separately taken out and swapped with something different making an animation or film; just like in theatre. Rotoscoping: Basically rotoscoping is as tracing a life form action into animation drawing a frame by frame movement, like walking of a person. Tracing is done using motion picture footage so it traceable for the artist. This method was used when a realistic action was need for the animation to
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Unit 78 Task 3: Be able to create digital graphics for a computer game following industry practice. After researching and drawing my character and environment as you saw in Unit 78 Task 2 I had scanned my pictures to the computer so I could trace them using Adobe Illustrator. And it look like that: I used Stroke level on 1pt on everything, I was thinking about using 0.5pt on hair but did colored it on black so it didn't matter. To trace it I have used mostly "Pen tool" and sometimes "Curvature tool" to edit my trace in case of error. The thing you see on the left hand side are my palette colours that I did prepared before colouring. I had set of colours that I used to colour my character in different brightness level so I could use it for shadows on the character. To be able to make this "different brightness level" effect I had to make one square with one bright level color and second, on the bottom with much darker level